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Authentication made for everyone!

Secure, scalable, and game-changing authentication for your applications. Get started in minutes with our powerful APIs and SDKs.

What is DiscoryAuth?
DiscoryAuth is an authentication and cloud licensing platform for software applications that require users to sign in or validate license keys. Applications are the backbone of the service, storing user sessions, subscriptions, hardware locks, and encrypted variables.

What can DiscoryAuth be used for?

Regardless of your industry or architecture, DiscoryAuth provides turn-key security for virtually any software product:

  • Game Development & Overlays: Native C++ DirectX 11 / ImGui integration with zero-footprint memory verification.
  • Desktop PC Applications: Windows C++, C# .NET (WPF / WinForms), Python 3, and Electron apps.
  • Reseller Networks: Automated key delivery via Discord bots, Shoppy, Sellix, and custom seller webhooks.
  • Web & Cloud SaaS: Full REST API integration with HMAC signatures and token-based sessions.
  • Mobile Applications: Cross-platform support for Android & iOS via clean JSON APIs.

Key Architectural Advantages

Security Layer Capability Performance
Hardware Lock (HWID) Hardware hashing (CPU, Motherboard, MAC) prevents account sharing Sub-5ms hashing
Remote Cloud Variables Deliver secret server offsets & strings only after valid auth Encrypted payload
In-Memory File Stream Stream DLLs and binaries directly into memory without saving to disk Zero disk footprint
Edge Global Cluster MongoDB Atlas backed cloud cluster with automatic failover 99.99% Uptime

Quick Integration Preview

Authenticate a user with a single line of code in C++:

C++ (WinHTTP)
#include "discoryauth.hpp"

using namespace Discory;

int main() {
    api DiscoryApp("My App", "YOUR_OWNER_ID", "YOUR_APP_SECRET", "1.0");
    DiscoryApp.init();

    // Authenticate with License Key
    DiscoryApp.license("DISCORY-XXXX-XXXX");

    if (DiscoryApp.response.success) {
        std::cout << "Access Granted! Welcome " << DiscoryApp.user_data.username << std::endl;
    }
}